Unity Game Platform: Difference between revisions

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(Created page with "Category:Hacking = Game Ideas = == Drift Racer == Drifting through the suburbs, with unlimited bullet time and chase camera replay. Cars with low profile tires that work best without hitting curbs. Cars or trucks with lower suspension but higher profile tires that can go over curbs, but still get bogged down by off road. Trucks with beefy suspension that slide across dirt, sidewalks, and asphalt with similar ease. The idea is to build the best drift run through a...")
 
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= Game Ideas =
= Game Ideas =
== Drift Racer ==
== Drift Racer ==
Inspired by: https://www.youtube.com/watch?v=ODVV3eUE5zM
Drifting through the suburbs, with unlimited bullet time and chase camera replay.
Drifting through the suburbs, with unlimited bullet time and chase camera replay.



Revision as of 15:39, 27 May 2024

Game Ideas

Drift Racer

Inspired by: https://www.youtube.com/watch?v=ODVV3eUE5zM

Drifting through the suburbs, with unlimited bullet time and chase camera replay.

Cars with low profile tires that work best without hitting curbs.

Cars or trucks with lower suspension but higher profile tires that can go over curbs, but still get bogged down by off road.

Trucks with beefy suspension that slide across dirt, sidewalks, and asphalt with similar ease.

The idea is to build the best drift run through a new course so you can post the video. Bullet time is recorded as a metric, which viewers can use to assess how impressive it is to make the run as "cleanly" as you did.

New courses are released regularly. Eventually ML generated, with human curation and final approval.

Course creator with a course marketplace.

Add static hazards, police, other traffic, and non-static hazards. (if warranted by learning or market traction)

Maximize use of the stuff that is built in to Unity. If you're going to couple to proprietary, use every advantage it offers.