Unity Game Platform: Difference between revisions

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(Created page with "Category:Hacking = Game Ideas = == Drift Racer == Drifting through the suburbs, with unlimited bullet time and chase camera replay. Cars with low profile tires that work best without hitting curbs. Cars or trucks with lower suspension but higher profile tires that can go over curbs, but still get bogged down by off road. Trucks with beefy suspension that slide across dirt, sidewalks, and asphalt with similar ease. The idea is to build the best drift run through a...")
 
 
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= Game Ideas =
= Game Ideas =
== Drift Racer ==
== Drift Racer ==
Inspired by: https://www.youtube.com/watch?v=ODVV3eUE5zM
Also See: https://www.youtube.com/watch?v=Z4HA8zJhGEk
Custom Car Physics Tutorial: https://www.youtube.com/watch?v=CdPYlj5uZeI
Drifting in Unity: https://www.youtube.com/watch?v=BSybcKPQCnc
Drifting through the suburbs, with unlimited bullet time and chase camera replay.
Drifting through the suburbs, with unlimited bullet time and chase camera replay.


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The idea is to build the best drift run through a new course so you can post the video. Bullet time is recorded as a metric, which viewers can use to assess how impressive it is to make the run as "cleanly" as you did.
The idea is to build the best drift run through a new course so you can post the video. Bullet time is recorded as a metric, which viewers can use to assess how impressive it is to make the run as "cleanly" as you did.
Bullet time could go as far as a midi track or other command sequence, timed or triggered by the location of the vehicle? Probably it would have to be triggered, as any variance - such as a race condition between threads - could throw the car off by at least the flap of a butterfly wing. Sounds hard, probably scrap this.
How could you tweak a run? Could you pick a point in an existing run to restart from. It would count you in, then gradually transition control over a second or two. Essentially just assisted steering. So you could spend time refining a run, as long as you were willing to redo the run from the edit point onward. Number of edit cut points would be visible.


New courses are released regularly. Eventually ML generated, with human curation and final approval.
New courses are released regularly. Eventually ML generated, with human curation and final approval.
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Maximize use of the stuff that is built in to Unity. If you're going to couple to proprietary, use every advantage it offers.
Maximize use of the stuff that is built in to Unity. If you're going to couple to proprietary, use every advantage it offers.
Tire smoke and skid marks. Skidding sounds.

Latest revision as of 03:56, 28 May 2024

Game Ideas

Drift Racer

Inspired by: https://www.youtube.com/watch?v=ODVV3eUE5zM

Also See: https://www.youtube.com/watch?v=Z4HA8zJhGEk

Custom Car Physics Tutorial: https://www.youtube.com/watch?v=CdPYlj5uZeI

Drifting in Unity: https://www.youtube.com/watch?v=BSybcKPQCnc

Drifting through the suburbs, with unlimited bullet time and chase camera replay.

Cars with low profile tires that work best without hitting curbs.

Cars or trucks with lower suspension but higher profile tires that can go over curbs, but still get bogged down by off road.

Trucks with beefy suspension that slide across dirt, sidewalks, and asphalt with similar ease.

The idea is to build the best drift run through a new course so you can post the video. Bullet time is recorded as a metric, which viewers can use to assess how impressive it is to make the run as "cleanly" as you did.

Bullet time could go as far as a midi track or other command sequence, timed or triggered by the location of the vehicle? Probably it would have to be triggered, as any variance - such as a race condition between threads - could throw the car off by at least the flap of a butterfly wing. Sounds hard, probably scrap this.

How could you tweak a run? Could you pick a point in an existing run to restart from. It would count you in, then gradually transition control over a second or two. Essentially just assisted steering. So you could spend time refining a run, as long as you were willing to redo the run from the edit point onward. Number of edit cut points would be visible.

New courses are released regularly. Eventually ML generated, with human curation and final approval.

Course creator with a course marketplace.

Add static hazards, police, other traffic, and non-static hazards. (if warranted by learning or market traction)

Maximize use of the stuff that is built in to Unity. If you're going to couple to proprietary, use every advantage it offers.

Tire smoke and skid marks. Skidding sounds.