Critique of Artificial Morality: Difference between revisions
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* Socially Transmitted Conventions | * Socially Transmitted Conventions | ||
When people are deficient in one of these, we have various names for the condition: Sociopath, Psychopath, | When people are deficient in one of these, we have various names for the condition: Sociopath, Psychopath, Privileged, etc. | ||
What are the mechanisms in humans (Andrighetto &c)? | What are the mechanisms in humans (Andrighetto &c)? | ||
Revision as of 15:52, 19 January 2026
Human morality rises from several sources:
- Evolution Chemicals
- Experienced Events
- Impressed Rules
- Socially Transmitted Conventions
When people are deficient in one of these, we have various names for the condition: Sociopath, Psychopath, Privileged, etc.
What are the mechanisms in humans (Andrighetto &c)?
How are machines strong or weak in these areas, and how can they be improved?
Related: Disgust for Exploitative Machines
- Machines are missing
- Emotion Chemicals
- AFAIK, there is no parallel, yet, for "discomfort," "shame," or "emotional pain."
- Social Transmission
- There is no Sorbonne of Consciousness, yet
- Related to Experienced Events, though this may be more complex, involving debate instead of pain/pleasure. Or maybe pain and pleasure are more difficult?
- Emotion Chemicals
- Machines Have
- Impressed Rules
- Explicit, late in the pipeline, controlling specific topics and lines of inquiry.
- Implicit, in the training set and fitness functions.
- Impressed Rules
- Machines Are Limited In
- Experienced Events
- On one hand, they have an excellent mechanism, which is core to their learning (Generative Adversarial Networks)
- On the other hand, they currently do not experience social events the way children do on the playground.
- It is *super easy* to fix this. It costs a bit of money, but would result in massively more resilient models.
- Suppose model cost increased by 100%; right now, going from GPT 3.5 to GPT 4 was probably massively more than a 100% increase in training cost.
- And they wouldn't cause collateral casualties.
- Super super easy to make this happen: Liability.
- Experienced Events