Blender: Difference between revisions

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* o - proportional toggle
* o - proportional toggle
* alt-g - move object to world origin
* alt-g - move object to world origin
* alt-z - make object transparent


= Tools =
= Tools =
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* Flatten something onto a surface (Shrink Wrap): https://www.youtube.com/watch?v=YksPYPa05LM
* Flatten something onto a surface (Shrink Wrap): https://www.youtube.com/watch?v=YksPYPa05LM
* Distort detailed geometry to a surface (Shrink Wrap + Surface Deform): https://www.youtube.com/watch?v=-XYuno3DgAo
* Distort detailed geometry to a surface (Shrink Wrap + Surface Deform): https://www.youtube.com/watch?v=-XYuno3DgAo
* Lattice Modifier + Shrink Wrap: https://www.youtube.com/watch?v=7hq92JvHq2g
= Modeling Cars / Spaceships =
= Modeling Cars / Spaceships =


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* Tire Model: https://www.youtube.com/watch?v=3ETftqoV7H0
* Tire Model: https://www.youtube.com/watch?v=3ETftqoV7H0
* Quad Topology Car: https://www.youtube.com/watch?v=AL_CQNHoWe0
* Quad Topology Car: https://www.youtube.com/watch?v=AL_CQNHoWe0
= Geometry Nodes =
* Blender Guru Tutorial #2: https://www.youtube.com/watch?v=V10GBrmYIDM


= Filters =
= Filters =

Latest revision as of 14:14, 2 August 2024

Keys

  • j - cut face between two selected vertices
  • p - separate
  • Ctrl-Shift-Click - select all on shortest path
  • k, c, a, 45 - knife, cut through whole model, angle, 45 degrees.
  • f3 - search
    • f3, shear - shear without distorting
  • i, b - inset, boundary - retains the mirror merge line
  • o - proportional toggle
  • alt-g - move object to world origin
  • alt-z - make object transparent

Tools

Surface Deformation

Modeling Cars / Spaceships

Low Poly Modeling

Geometry Nodes

Filters

Materials

Transparency

  • Material -> Settings -> Blend Mode -> Alpha Blend -> Set Alpha in Surface Settings

Business