RetroGaming: Difference between revisions
Line 43: | Line 43: | ||
= Software = | = Software = | ||
== Linux == | |||
https://itsfoss.com/retro-gaming-console-linux-distros/ | https://itsfoss.com/retro-gaming-console-linux-distros/ | ||
== RetroPie == | === RetroPie === | ||
== ChimeraOS == | === ChimeraOS === | ||
== Lakka == | === Lakka === | ||
== Batocera == | === Batocera === | ||
== Retro Home == | === Retro Home === | ||
== Windows == | == Windows == | ||
But... why? | But... why? | ||
== OS-X == |
Revision as of 20:01, 28 August 2022
Overview
I want to do a class at HeatSync in which you make a retro gaming device. I want it to scale, from a single-player desktop controller up to a four person cabinet, I'm hoping we can support it all.
I'm imagining a combination of existing tool qualification classes, new classes for developing specific skills, and lab time where you can come in and use the tools with a lab TA who can answer questions.
Hardware
Brain
BYOB: Bring your own brain.
Raspberry Pi: Pi 3 or higher supports quite a bit. Earlier Pi's can do the really old 2D stuff. Pi 4 is the best choice.
Old laptop: Keep it as a laptop, or tear it down for parts.
Old desktop.
Other SBC
MiniComputer
Controls
Cheap buttons and sticks from Amazon.
Nice buttons and sticks from Amazon / Happ / other.
USB Encoder
Wireless console controllers.
Container
Cabinet
Pedestal
Desktop
Software
Linux
https://itsfoss.com/retro-gaming-console-linux-distros/
RetroPie
ChimeraOS
Lakka
Batocera
Retro Home
Windows
But... why?