RetroGaming: Difference between revisions

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I'm imagining a combination of existing tool qualification classes, new classes for developing specific skills, and lab time where you can come in and use the tools with a lab TA who can answer questions.
I'm imagining a combination of existing tool qualification classes, new classes for developing specific skills, and lab time where you can come in and use the tools with a lab TA who can answer questions.
= Hardware =
== Brain ==
BYOB: Bring your own brain.
Raspberry Pi: Pi 3 or higher supports quite a bit. Earlier Pi's can do the really old 2D stuff. Pi 4 is the best choice.
Old laptop: Keep it as a laptop, or tear it down for parts.
Old desktop.
Other SBC
MiniComputer
== Controls ==
Cheap buttons and sticks from Amazon.
Nice buttons and sticks from Amazon / Happ / other.
USB Encoder
Wireless console controllers.
= Container =

Revision as of 19:16, 28 August 2022


Overview

I want to do a class at HeatSync in which you make a retro gaming device. I want it to scale, from a single-player desktop controller up to a four person cabinet, I'm hoping we can support it all.

I'm imagining a combination of existing tool qualification classes, new classes for developing specific skills, and lab time where you can come in and use the tools with a lab TA who can answer questions.

Hardware

Brain

BYOB: Bring your own brain.

Raspberry Pi: Pi 3 or higher supports quite a bit. Earlier Pi's can do the really old 2D stuff. Pi 4 is the best choice.

Old laptop: Keep it as a laptop, or tear it down for parts.

Old desktop.

Other SBC

MiniComputer

Controls

Cheap buttons and sticks from Amazon.

Nice buttons and sticks from Amazon / Happ / other.

USB Encoder

Wireless console controllers.

Container